Editorial image of an XR headset and cables packed in a travel case, suggesting prototypes moving between spaces

Products want stability, prototypes tolerate friction

Stability arrives late.

Friction arrives immediately.

XR teams often move before they settle

Hardware shifts.

Frameworks update.

Movement keeps questions open

Nothing is locked.

Possibility stays visible.

Locking too early narrows learning

Decisions harden.

Alternatives disappear.

A prototype explains more by failing

Tracking drops.

Latency interrupts intention.

Failure becomes a shared language

Teams point to the same glitch.

Understanding forms around limits.

On “prototype”

It is not unfinished.

It is deliberately open.

Portability matters more than polish

Can it be carried?

Can it be rebuilt elsewhere?

Travel exposes assumptions

Room size changes.

Lighting changes.

Assumptions surface under movement

Calibration reveals bias.

Context edits experience.

Platforms reward familiarity

Engines standardize workflows.

Standards reduce surprise.

Surprise is expensive in XR

Motion sickness appears.

Trust evaporates.

Teams negotiate between spectacle and usability

Visual impact attracts attention.

Comfort sustains it.

Comfort rarely trends

It feels ordinary.

Ordinary keeps users returning.

Feedback arrives unevenly

Applause is loud.

Notes are quiet.

Quiet feedback compounds

Small changes stack.

Iteration accumulates.

Documentation becomes a second product

Setups are written down.

Workarounds circulate.

Circulation builds community

Someone tries it elsewhere.

Something changes.

External references steady expectations

Shared benchmarks reduce drift.

They don’t remove debate.

W3C: Immersive Web

Eventually, products catch up

Features align.

Edges smooth.

By then, prototypes have moved on

Questions reopen.

Momentum relocates.

Movement keeps the field alive.

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